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Constrain 'Push Apart' to specific axis

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  • D
    DaveMDarcy last edited by Jan 21, 2025, 7:23 AM

    Hi All,

    How can I make Push Apart work on just x and y and not z for example?

    I have a Voronoi Fracture that is breaking up nicely just how I want it using Push Apart however it is also pushing the pieces upwards as well which I don't want. In other words if you imagine a flat plane breaking apart, I want it to only break apart along that plane, not in height also, I'm sure I must be missing something simple.

    Kind Regards
    Dave

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Jan 21, 2025, 5:24 PM Jan 21, 2025, 7:58 AM

      Hi Dave,

      There is no option, as the pieces of the Voronoi Fracture often don't allow for a simple push apart along one axis.

      Please have a look at the version with the Weight Selection. It is a manual try, so add weight or (Control for subtract) to move the pieces in one direction. Doing so gives you a result, but it becomes quickly clear where the problems appear.
      CV4_2025_drs_25_MGxp_01.c4d

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      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • D
        DaveMDarcy last edited by Jan 21, 2025, 8:35 AM

        Hi Dr Sassi,

        Thanks very much for the swift reply, this would be perfect if only I could get it to separate along z as well

        Kind Regards
        Dave

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Jan 21, 2025, 5:34 PM Jan 21, 2025, 5:31 PM

          Hi Dave,

          That can be done with a second Plane Effector and its own Weigh Tag.
          CV4_2025_drs_25_MGxp_11.c4d

          Out of curiosity, using the Attribute Manager> Object> Offset Fragments parameter would create the perfect push apart, except the "clones" are slightly smaller, which could be "healed" using a larger plane.

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          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • D
            DaveMDarcy last edited by Jan 22, 2025, 8:35 AM

            Thanks Dr Sassi, always appreciated 😉

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi Jan 22, 2025, 5:38 PM Jan 22, 2025, 5:37 PM

              Hi Dave,

              You're welcome, even though I don't understand the 😉 comment (wink). Was that not working for you?
              Here is the file for the last question, which turned into a fake push-apart.
              CV4_2025_drs_25_MGxp_21.c4d

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • D
                DaveMDarcy last edited by Jan 22, 2025, 8:44 PM

                Hi Dr Sassi, it was just me saying thanks and appreciating the help and advice you give. I always learn something new when you help me solve a problem.

                Kind Regards,
                Dave

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                • Dr. Sassi
                  Dr. Sassi last edited by Jan 22, 2025, 9:15 PM

                  Hi Dave,

                  Thank you very much for taking the time to reply!

                  This forum is for me, not a one-way. I learn from any question, and I like to understand every artistic intention or technical target one has.

                  Hence, my interest in understanding every reply as much as I can. After all, any interaction here provides me with new solutions and ideas on how to improve things.

                  For me, this forum is since we started it in 2006, a win-win experience.

                  I really enjoy any option here to grow based on the interactions and questions.

                  In that sense, thank you!

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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