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    Constrain 'Push Apart' to specific axis

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    • D
      DaveMDarcy last edited by

      Hi All,

      How can I make Push Apart work on just x and y and not z for example?

      I have a Voronoi Fracture that is breaking up nicely just how I want it using Push Apart however it is also pushing the pieces upwards as well which I don't want. In other words if you imagine a flat plane breaking apart, I want it to only break apart along that plane, not in height also, I'm sure I must be missing something simple.

      Kind Regards
      Dave

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Dave,

        There is no option, as the pieces of the Voronoi Fracture often don't allow for a simple push apart along one axis.

        Please have a look at the version with the Weight Selection. It is a manual try, so add weight or (Control for subtract) to move the pieces in one direction. Doing so gives you a result, but it becomes quickly clear where the problems appear.
        CV4_2025_drs_25_MGxp_01.c4d

        Screenshot 2025-01-20 at 11.54.49 PM.jpg

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • D
          DaveMDarcy last edited by

          Hi Dr Sassi,

          Thanks very much for the swift reply, this would be perfect if only I could get it to separate along z as well

          Kind Regards
          Dave

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Dave,

            That can be done with a second Plane Effector and its own Weigh Tag.
            CV4_2025_drs_25_MGxp_11.c4d

            Out of curiosity, using the Attribute Manager> Object> Offset Fragments parameter would create the perfect push apart, except the "clones" are slightly smaller, which could be "healed" using a larger plane.

            Screenshot 2025-01-21 at 9.29.43 AM.jpg

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • D
              DaveMDarcy last edited by

              Thanks Dr Sassi, always appreciated 😉

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi Dave,

                You're welcome, even though I don't understand the 😉 comment (wink). Was that not working for you?
                Here is the file for the last question, which turned into a fake push-apart.
                CV4_2025_drs_25_MGxp_21.c4d

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • D
                  DaveMDarcy last edited by

                  Hi Dr Sassi, it was just me saying thanks and appreciating the help and advice you give. I always learn something new when you help me solve a problem.

                  Kind Regards,
                  Dave

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi Dave,

                    Thank you very much for taking the time to reply!

                    This forum is for me, not a one-way. I learn from any question, and I like to understand every artistic intention or technical target one has.

                    Hence, my interest in understanding every reply as much as I can. After all, any interaction here provides me with new solutions and ideas on how to improve things.

                    For me, this forum is since we started it in 2006, a win-win experience.

                    I really enjoy any option here to grow based on the interactions and questions.

                    In that sense, thank you!

                    Cheers

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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