CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Anysotropy structure effect

    Question & Answers
    2
    5
    188
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • arnaud
      arnaud last edited by

      Hi Dr Sassi!

      I'd like to reproduce this effect:
      coli.jpg

      I'm quite close with this:
      https://www.swisstransfer.com/d/94562d4e-8fc5-4029-913e-c803e3de9db8

      6cff141b-cfba-41d3-9385-1e9e3b018a67-image.png

      I'm not so sure about the spiral effect in the anisotropy, maybe there is a better way to do it. Thank you for your guidance.

      Cheers,
      Arnaud

      1 Reply Last reply Reply Quote
      • arnaud
        arnaud last edited by arnaud

        image.png

        Once in context

        1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi arnaud,

          Sorry to make you render the texture, but it is super fast and saves a lot of bandwidth, especially when rendered in 4K of even 8K

          Please render this Project as is, perhaps set it to 8K.
          CV4_2025_drs_25_TXpm_01.c4d
          I have deformed the plane (Taper), projected a material (flat) onto it, created a new UVW file, and then bent it into a disc. Adjust the Noise to get the details you like if you would like to use your setup.

          Place this file in a Project folder.
          CV4_2025_drs_25_RSas_01.c4d
          Place the rendered texture file in a tex folder in the project folder

          I have used the "zbrush_HDRI" with a Domelight from the Asset Browser.

          Screenshot 2025-01-27 at 9.23.30 PM.jpg

          Use the timeslider while the RS render view is active, I have animated the lights for a better preview..

          There are several ideas on how to produce Anisotropy; this would be my way, which is also surely a result of other sources I have seen over the years.

          The key to Anisotropy is a kind of abstract rotation of reflected light. While a texture (gray values) can be used to rotate it, getting exactly your example might take some tweaking.

          Enjoy your project

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          arnaud 1 Reply Last reply Reply Quote
          • arnaud
            arnaud @Dr. Sassi last edited by

            @Dr-Sassi

            Thank you for this very valuable help. Deforming the geo instead of using a texture image is something I didn't even think..
            It does a pretty good job and the light deformation appears to be more conform to the reality.

            Here is the result I get. Much better.

            image.png

            1 Reply Last reply Reply Quote
            • Dr. Sassi
              Dr. Sassi last edited by

              Thank you very much, arnaud.

              This looks great! Thank you so much for sharing your results.

              My best wishes for your project.

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              1 Reply Last reply Reply Quote
              • First post
                Last post