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    Is a particle emitter set to "Shot" able to be re-used on different frames?

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    • Balakay612
      Balakay612 last edited by

      Hi there. I set up a simple spline emitter with its emission set to Shot: it's a long story, but all the complicated junk I tried to use fields for what I was trying to do didn't work, so I just used multiple emitters set to "Shot," but I was wondering: there's only the option to enter a single frame on which the shot occurs. Is there any way to use, say, an array of frames, meaning if I wanted to emit a burst on frame 30, and then another on frame 40, I could re-use the same emitter? Or do I just need to use multiple emitters? (Pulse isn't what I'm looking for, I don't think, since there's no periodicity to what I want to do.) Thanks for reading!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Balakay612,

        Please have a look here:

        CV4_2025_drs_25_PAms_01.c4d

        Screenshot 2025-02-13 at 10.44.50 AM.jpg

        Frames 0, 30, and 40 should have a burst:
        The setup is based on the Pulse, with a Gap set to 30, then 10, then 1000.
        Each time, the keyframe interpolation is Step.

        Why 1000, to shut it off.

        Enjoy

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Balakay612
          Balakay612 last edited by

          Hey that works great! Thanks for the reply!

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Thanks for the reply as well, and taking the time, Balakay612.

            My best wishes for your project!

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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