CINEVERSITY

  • Recent
  • Popular
  • Users
  • Groups
  • Login
Maxon Logo
  • Login
  • Search
  • Recent
  • Popular
  • Users
  • Groups

How to bend an IK chain the other way?

Question & Answers
2
8
223
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • cyrilrueg
    cyrilrueg last edited by Mar 11, 2025, 1:31 PM

    Hello,

    How do you make an IK chain bend in the opposite direction? I tried using a Pole Vector, but it messes with the object's rotation on other axes. Thank you very much

    https://we.tl/t-xQC298uxJr

    Screenshot 2025-03-11 at 14.25.49.png

    1 Reply Last reply Reply Quote
    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Mar 11, 2025, 5:40 PM Mar 11, 2025, 5:23 PM

      Hi cyrilrueg,

      The key for the orientation is the Pole (Vector)
      Example
      CV4_2025_drs_25_CAik_01.c4d
      Select the Pole Null and move it up and down (P.Y)

      To create one:
      Screenshot 2025-03-11 at 10.37.29 AM.jpg

      More about this
      https://help.maxon.net/c4d/2025/en-us/Default.htm#html/TCAIK-ID_TAGPROPERTIES.html#ID_CA_IK_TAG_SOLVER

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      cyrilrueg 1 Reply Last reply Mar 12, 2025, 9:12 AM Reply Quote
      • cyrilrueg
        cyrilrueg @Dr. Sassi last edited by Mar 12, 2025, 9:12 AM

        Hi @Dr-Sassi, thanks for your reply. The problem is that the bracelet turns 180° when I add the pole. The movement of the IK is correct but the object is just turned upside down.

        https://we.tl/t-ecuVwF1ApZ

        1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Mar 12, 2025, 6:19 PM Mar 12, 2025, 5:41 PM

          Hi cyrilrueg,

          Thanks for the file.

          Typically, the Pole Null is set somewhere; it must be moved to create the "plane" on which things should work, like the Dark green discs from the link in an earlier post. This needs to be done. Otherwise, the whole setup might flip at one point in an unwanted way. Positioning the pole needs testing based on the expected animation; sometimes adjustments are needed, which is why advanced rigs have an easy-to-access controller for that in the scene.

          The simple way is to use the
          IK-Tag>>Attribute Manager> Tag> Pole Vector> Axis or Twist option.

          Your file
          https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250312_CV4_2025_drs_25_CAip_11.c4d.zip

          Documentation
          https://help.maxon.net/c4d/2025/en-us/Default.htm#html/TCAIK-ID_TAGPROPERTIES.html#ID_CA_IK_TAG_POLE_TWIST

          The alternative is to reset the Bind Pose, which is often much more work; however, the Pole needs to be placed properly.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          cyrilrueg 1 Reply Last reply Mar 13, 2025, 9:47 AM Reply Quote
          • cyrilrueg
            cyrilrueg @Dr. Sassi last edited by Mar 13, 2025, 9:47 AM

            Hi @Dr-Sassi, thank you for your quick reply! I'm sorry but I don't quite understand, in the file you gave me the bend is correct (shorter bracelet) but on the other (long bracelet) it moves in the wrong direction and with the pole it turns the object upside down

            1 Reply Last reply Reply Quote
            • Dr. Sassi
              Dr. Sassi last edited by Mar 13, 2025, 5:13 PM

              Hi cyrilrueg, I haven't change the other part (Long), since you mentioned the Belt buckle is the problem.

              Here are the setup and animated. On frame zero, you can delete the animation, without problems.

              The Pole Needs to be adjusted to your needs, perhaps.

              https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250313_CV4_2025_drs_25_CAip_12.c4d.zip

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              cyrilrueg 1 Reply Last reply Mar 14, 2025, 11:13 PM Reply Quote
              • cyrilrueg
                cyrilrueg @Dr. Sassi last edited by Mar 14, 2025, 11:13 PM

                Hi @Dr-Sassi The problem is that the long bracelet object turns around when the pole is moved (see video attached)

                https://we.tl/t-GrgnRh6ibJ

                1 Reply Last reply Reply Quote
                • Dr. Sassi
                  Dr. Sassi last edited by Mar 15, 2025, 1:44 AM

                  Hi cyrilrueg,

                  That is not a problem; it is expected and wanted behavior.

                  The pole defines the orientation of the virtual disc, like the dark green ones mentioned above in the manual.
                  This disc is the key to solving the IK. Otherwise, the joints would just randomly move around in space.

                  My suggestion to move it up and down was to learn its influence on the solved IK chain.
                  The Pole, as mentioned, needs to be placed properly to make things work in a stable way.

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  1 Reply Last reply Reply Quote
                  5 out of 8
                  • First post
                    5/8
                    Last post