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Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte

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  • R
    resort-sand last edited by Mar 16, 2025, 2:26 PM

    Hello, it is all in the title, in Redshift when I assign a mesh as a light source (area light in mesh mode) it refuses to appear inside PuzzleMatte ID or Cryptomatte 🙂
    The only poor workaround is to render it in a different scene without Mesh lights
    Is it a bug or a logical limitation ?

    Best

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Mar 31, 2025, 7:36 PM Mar 16, 2025, 6:49 PM

      Hi resort-sand,

      They behave like lights then, no longer as geometry.

      Have you tried to get your information via Emission AOV?
      The light has to be set to
      Attribute Manager> Object> SHAPE> Visible [on].

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • R
        resort-sand last edited by Mar 17, 2025, 7:21 PM

        Thanks, I will check it

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        • Dr. Sassi
          Dr. Sassi last edited by Mar 17, 2025, 8:28 PM

          Thank you for the reply, resort-sand,

          Please let me know how it goes.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • R
            resort-sand last edited by Mar 31, 2025, 8:59 AM

            I think the "visible" option is no longer available, maybe replaced by "block rays" but it doesn't work too, I am sure it is feasible in AOV data 🙂

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi Apr 3, 2025, 6:59 PM Mar 31, 2025, 7:42 PM

              Hi, resort-sand,

              The data is in the Emission pass. You can assign a Light Group to the Light Object. The Emission information is then separated.

              Another way would be to use an Incandescent material. An example is below.

              Render in the Picture Viewer, select Layer>Single pass, then explore the results.

              CV4_2025_drs_25_RSpl_11.c4d

              The Visible checkbox in newer version is now Camera (The slider) Camera Contribution)

              Cheers.

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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