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    Low Poly clone driving high poly for simulation

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    • S
      smckenzie last edited by

      I saw a technique some time ago where you could use low poly objects in a cloner that were in a simulation (in this case, just dropping into a box) but the high poly version would be actually rendered. The low poly version was just used to speed up the simulation.

      I've Googled around but came up short. Can you show me please ?) 🙂

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi smckenzie,

        Typically this is done with a Mesh Deformer (some called it Cage Deformer). The low-resolution object provides a simplified result, which is then transferred (deformed) to a higher-resolution model.

        Another way is shown here:
        https://www.youtube.com/live/JvncJjTion8?feature=shared&t=1703

        Optimizing the the shape of the colliding "geometry", might also help:
        https://cineversity.forums.maxon.net/post/6788

        Is this something that would work for you?

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • S
          smckenzie last edited by

          Thanks, I'll take a look.

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you for the reply, smckenzie.

            My best wishes

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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