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    Equivalent to 3ds Max Push modifier in Cinema 4D

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    • steal-shelter
      steal-shelter last edited by

      Hi everyone!

      In 3ds Max, there’s a Push modifier that moves a model’s vertices along their normals — basically inflating or deflating the mesh uniformly.

      I’m wondering: what would be the Cinema 4D equivalent to achieve this kind of procedural effect?

      From what I’ve tested, the Displacer Deformer (with something like a Color Shader in the Shading tab and adjusting the Height) seems to get close. I also considered using Normal Move in point mode, but that’s more of a manual workflow.

      Are there any other native deformers, tags, or tools in C4D that can do this easily and procedurally, like Push? Or maybe some setup you’d recommend?

      Thanks a lot for the help!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi steal-shelter,

        Since you have explored the obvious "suspects" of this technique, please have a look here:

        You might explore some of the MoGraph Effectors, but in Deformation Mode.
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OERANDOMIZE-ID_MG_EFFECTORDEFORMER_GROUP.html#ID_MG_EFFECTORDEFORMER_MODE

        Example
        CV4_2025_drs_25_MGpd_01.c4d

        Please let me know if that aligns with your targets.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • steal-shelter
          steal-shelter last edited by

          Thanks a lot, i will try it out.

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you for the reply, steal-shelter,

            You're very welcome.

            Let me know how it goes.

            Since I write in a Forum, let me add this for anyone reading along: If the amount of the Normal move is different for each polygon, the shared points (and, with that, the edges) will find a sweet spot among all. Then, the Normal direction is not the final determination of the Polygon orientation. Which means the Normal direction has changed.

            Enjoy!

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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