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    Cloner Time offset not working

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    • Pitchi
      Pitchi last edited by

      Hi 🙂 i have an animation with a rigged object, i want to clone it and add some variations on the animation. I used the time offest with a ranfom effector but it not working. The Null controller have the offset but not the mesh.test.c4d

      how can i fix it?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Pitchi,

        Thanks for the file 🙂

        The Joints and with them the Skin are "generated as Clones before the IK takes place. At least that is my observation.

        CV4_2026_drs_25_CAac_01.c4d

        The easiest way to solve this is to select the Root Null, and the
        Main Menu> Animation> Add Motion Clip.

        Then switch the IK off, meaning IK> Basic> Enable: uncheck

        Now the Joints are run by the Animation Clip, and the Random Effector Time offset works.

        Please let me know if there are any questions about the Motion-Clip, animation clip system.

        If you explore it, you might find some interesting ways to change the clip's data.
        https://help.maxon.net/c4d/2026/en-us/Default.htm#html/MT_TAG.html?TocPath=Object%2520Manager%257CTags%2520Menu%257CAnimation%2520Tags%257CMotions%257C_____0

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Pitchi
          Pitchi last edited by

          Nice ! thanks you it works !! 😄

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much for the reply, Pitchi.

            My best wishes for your project!

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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