Cloner Time offset not working
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Hi
i have an animation with a rigged object, i want to clone it and add some variations on the animation. I used the time offest with a ranfom effector but it not working. The Null controller have the offset but not the mesh.test.c4dhow can i fix it?
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Hi Pitchi,
Thanks for the file

The Joints and with them the Skin are "generated as Clones before the IK takes place. At least that is my observation.
The easiest way to solve this is to select the Root Null, and the
Main Menu> Animation> Add Motion Clip.Then switch the IK off, meaning IK> Basic> Enable: uncheck
Now the Joints are run by the Animation Clip, and the Random Effector Time offset works.
Please let me know if there are any questions about the Motion-Clip, animation clip system.
If you explore it, you might find some interesting ways to change the clip's data.
https://help.maxon.net/c4d/2026/en-us/Default.htm#html/MT_TAG.html?TocPath=Object%2520Manager%257CTags%2520Menu%257CAnimation%2520Tags%257CMotions%257C_____0All the best
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Nice ! thanks you it works !!

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Thank you very much for the reply, Pitchi.
My best wishes for your project!