CINEVERSITY

  • Recent
  • Popular
  • Users
  • Groups
  • Login
Maxon Logo
  • Login
  • Search
  • Recent
  • Popular
  • Users
  • Groups

Display Random Number on Clones via Redshift Texture

Question & Answers
rs multi shader redshift random numbers
2
8
738
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • MaverickMongoose
    MaverickMongoose last edited by Dr. Sassi Mar 23, 2023, 6:30 AM Mar 23, 2023, 5:30 AM

    Hi there, I'm trying to show a random number in the material of my clones. I've tried driving the TEXT field of a SPLINE shader in a Redshift C4D Shader Node, but I cant get the Xpresso right. I thought maybe connecting the index number the TEXT field sohow might work, also tried the RANDOM Operator in Xpresso as well but I cant get it to show a different number (between 1 and 10) on each clone.

    Any ideas?

    Here's my test file

    random number_0002.c4d

    1 Reply Last reply Reply Quote
    • Dr. Sassi
      Dr. Sassi last edited by Mar 23, 2023, 6:29 AM

      Hi MaverickMongoose,

      Thanks for the file.

      This would be my way of doing it.
      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230322_CV4_2023_drs_23_RSrn_01.zip

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      1 Reply Last reply Reply Quote
      • MaverickMongoose
        MaverickMongoose last edited by Mar 23, 2023, 10:52 PM

        Thanks Sassi, I thought about using the multishader but as I intend to create thousands of clones I thought generating the numbers dynamically rather than an image for each number would be better. Do you know if there's a way to output a clones index number? I've tried every Xpresso node I can think of, maybe it can be done with Python I wonder

        1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Mar 24, 2023, 7:27 AM Mar 24, 2023, 7:27 AM

          Hi MaverickMongoose

          How about this?
          CV4_2023_drs_23_MGrn_11.c4d
          Instead of a texture, use an object.
          Please note that the settings are crucial here to keep integer numbers.

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          1 Reply Last reply Reply Quote
          • MaverickMongoose
            MaverickMongoose last edited by Mar 27, 2023, 9:00 AM

            Thanks again Sassi, it just gets a bit crazy with thousands of clones, shame it cant be done within the material, maybe Maxon will add this some day.

            Cheers

            1 Reply Last reply Reply Quote
            • Dr. Sassi
              Dr. Sassi last edited by Mar 27, 2023, 3:36 PM

              Hi MaverickMongoose,

              Please use the option to submit your ideas here:
              https://www.maxon.net/en/support-center
              "Share Your Ideas"

              Would something like the Red Giant Universe Text Effects describe what you need?
              If so, could you think those things will be helpful if implemented as a shader? Just a wild idea of mine.

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              1 Reply Last reply Reply Quote
              • MaverickMongoose
                MaverickMongoose last edited by Mar 28, 2023, 2:18 AM

                I think I'll just use the multishader with textures, but because there's 1000 objects that need numbering Ill have to make 1000 jpgs for it, not sure if the multishader can handle that many images, ill give it a try. Thanks again

                1 Reply Last reply Reply Quote
                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi Mar 28, 2023, 4:54 AM Mar 28, 2023, 4:53 AM

                  Hi MaverickMongoose,

                  Here is my version with 1000 individually randomly numbered Clones in Redhshift 3D
                  https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230327_CV4_2023-2_drs_23_RSms_01.zip

                  Enjoy

                  login-to-view

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  1 Reply Last reply Reply Quote
                  • First post
                    1/8
                    Last post