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    Random Rotation in Steps

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    • S
      smckenzie last edited by

      How can I randomize the rotation of objects in a cloner 360 deg but in steps of 90 deg?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi smckenzie,

        The Random Field produces values between 0-1 typically. Meaning, when 1 is reached, 360º, as in the Plain Effector> Parameter> R.H, is reached.
        That by itself would lead to any degree of rotation between 00 and 360º.

        Option A
        You Remap this inside of the Random Field, Remapping> Contour> Contour Mode> Quantize. If you need this Contour (falloff) for something else, use the one below.
        CV4_2026_drs_26_MGrr_01.c4d

        Option B
        To limit that, the Quantize (Field-Layer) sits on top of it (Which works like the Posterize in Photoshop. If you like to work without Effector or Fields to get there, use the next one
        CV4_2026_drs_26_MGrc_01.c4d

        Option C
        Set up the Cloner as you need, place four Nulls under it, place under each a copy for your clones, and rotate them 0º, 90º, 180º, and -90º (or 270º)
        Then set the Cloner to Clones> Random.
        CV4_2026_drs_26_MGrm_01.c4d

        Is this working for your project?

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.

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        • S
          smckenzie last edited by

          Awesome. I think the first option will be a good start. Thank you.

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much, smckenzie, for the reply.

            My best wishes for your project!

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.

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