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    Random Rotation in Steps

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    • S
      smckenzie last edited by

      How can I randomize the rotation of objects in a cloner 360 deg but in steps of 90 deg?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi smckenzie,

        The Random Field produces values between 0-1 typically. Meaning, when 1 is reached, 360º, as in the Plain Effector> Parameter> R.H, is reached.
        That by itself would lead to any degree of rotation between 00 and 360º.

        Option A
        You Remap this inside of the Random Field, Remapping> Contour> Contour Mode> Quantize. If you need this Contour (falloff) for something else, use the one below.
        CV4_2026_drs_26_MGrr_01.c4d

        Option B
        To limit that, the Quantize (Field-Layer) sits on top of it (Which works like the Posterize in Photoshop. If you like to work without Effector or Fields to get there, use the next one
        CV4_2026_drs_26_MGrc_01.c4d

        Option C
        Set up the Cloner as you need, place four Nulls under it, place under each a copy for your clones, and rotate them 0º, 90º, 180º, and -90º (or 270º)
        Then set the Cloner to Clones> Random.
        CV4_2026_drs_26_MGrm_01.c4d

        Is this working for your project?

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • S
          smckenzie last edited by

          Awesome. I think the first option will be a good start. Thank you.

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