Creating animated objects from cloner
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Im a bit confused that this is not a straight forward process in 2026 but i find myself again trying to figure out how to create individual animated (baked) objects from a cloner that had animated properties and effectors.
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Current state to object = fail (makes sense)
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Caching the animation (tag on cloner) + Current state to object = fail (makes less sense)
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Timeline Function "Bake Objects.." = fail (probably because the cloned objects were in hierarchy and there is no checkbox for it.. aka makes no sense at all)
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Baking as a Alembic = If it's gracious enough to work at all, it explodes as soon as you change its hierarchy.
Is there truly no way to simply press a button and have the cloner turn into individual keyframed objects?
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I had the same problem a few days ago. I found a great way to achieve the desired result. See this link with example file https://www.youtube.com/watch?v=TVRnQutX23A
But I agree... It should be simpler considering it's 2026.
The Mograph system is one of the strongest features in C4D.
Dear Maxon, One-click baking solution is very welcome!