P.S.: Here are two ideas.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230829_CV4_2023_drs_23_RStb_01.zip
(render it)
Instead of typing the Offset manually, the Cloner could do that with a Blend setting. Linear and simple. Then use an Inheritance Effector/Matrix to position the Clones.
The other file uses UserData Integer to drive a Shader Switch; I used the Blend option again. (The Cubes have User Data)
Enjoy