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    Material/Color Blending Single Mesh

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    volume surface color control blend
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    • GregBollella
      GregBollella last edited by Dr. Sassi

      If I have a single mesh object and I would like to apply different colors to various parts but would like the colors to blend where they meet. Below a link to a file with just one mesh. Suppose I want the two cylinders and the cube to each be a different color but to have those colors blend in a nice gradient in the large fillets.

      I've tried vertex maps and polygon selections but cannot find any good solutions.

      Thanks,
      Greg

      https://www.dropbox.com/scl/fi/ufqef4yo9i0zllpobr2st/AAAColorBlend-Mar24.c4d?rlkey=ulxjwqf3zdi3tip37ig1acg7h&dl=0

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Greg,

        Let us start with the blend/blur. I have animated that, so the Timeslider is proportional to the blur amount.
        You can add color to a selection with the Paint tool (Double click on the Vertex Tag while the shift key is held down; open that)

        Screenshot 2024-03-11 at 11.24.14 PM.jpg
        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240312_CV4_2024_drs_24_RSbc_01-11.zip

        For the two objects, you might explore this here, and perhaps there is something useful for you in the setup. Both files are in the link.
        Screenshot 2024-03-11 at 11.53.27 PM.jpg

        Enjoy

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        GregBollella 1 Reply Last reply Reply Quote
        • GregBollella
          GregBollella @Dr. Sassi last edited by

          @Dr-Sassi Thanks Dr Sassi!

          I am beginning to understand the two files but still have some work to do.

          A follow-on question:

          Is there a way, and I think this is unlikely but 'hope springs eternal :)', to preserve the vertex tags with their colors and fields (from example two) if I were to apply the following to the two objects: Volume Builder, Volume Mesher, and Remesh? Unlikely since the original vertexes of the original two objects do not exist in the output of the Remesh.

          I am looking for some solution so that the blending is procedural. The objects I am working with are complex and intersect in many areas so painting is not the best option.

          Thanks,
          Greg

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Greg,

            Please try this one:

            CV4_2024_drs_24_RSbc_21.c4d

            Tip: The matrix inside the Color Vertex has a point size; explore this for the blend/blur results.

            Enjoy

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            GregBollella 1 Reply Last reply Reply Quote
            • GregBollella
              GregBollella @Dr. Sassi last edited by

              @Dr-Sassi I hope you will excuse me, sitting here with my mouth agape in total awe!

              WOW!

              I am flabbergasted :)... I would have never thought of a workflow so clever, interesting, and useful!

              Thanks so much !!

              Greg

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              • Dr. Sassi
                Dr. Sassi last edited by

                I like the sound of that, Greg.

                Thank you very much for the lovely feedback.

                How to get, produce, and share (re-use) information. That is all I did.

                Enjoy your project.

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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