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tension tag to create wrinkles

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  • MaverickMongoose
    MaverickMongoose last edited by May 6, 2024, 8:43 AM

    Hi Dr Sassi, hope you're well!

    I'm trying to recreate this effect originally done in Houdini: https://www.instagram.com/p/CMPhWuBHmwO

    I've done a test cloth simulation on a stretched-out cube and I just want to create some wrinkles where the mesh bends.

    I thought the concept discussed in this tutorial might be a way to do it: https://youtu.be/v_Z6BWTeV48

    However it's not really working as expected.

    The tutorial uses deformers so Im guessing it might not work so well with a baked simulated mesh.

    If not, is there another way to get good-looking folds on a simulation like the example?

    I also tried the Relax smoothing method here but it didn't seem to work either: https://youtu.be/Po4it-lpJDA

    Big thanks again!

    Project file: https://we.tl/t-jKwQYnZbPE

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi May 6, 2024, 5:08 PM May 6, 2024, 5:03 PM

      Hi MaverickMongoose,

      Thanks for the file. I'm sorry, but I have no time to watch videos today (I'm moving my studio today and tomorrow). However, I would like to help.

      Here is your file back.
      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240506_CV4_2024_drs_24_CAtw_01-11.zip

      🔒 Log in to view

      The tension is not super more significant, so there is a need to "diffuse" it a little bit.

      Typically a Tension works like the second file in the link (…11.c4d)

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • MaverickMongoose
        MaverickMongoose last edited by May 6, 2024, 9:33 PM

        Shame it doesn't really work so well, I wonder if there's another way to do it, it looks really good in houdini.

        Thanks for having a look, good luck with the move!

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        • Dr. Sassi
          Dr. Sassi last edited by May 8, 2024, 5:15 AM

          Thanks for the reply, Maverick Mongoose.

          I believe the Cinema 4D version was primarily built for deep folds, like an arm in a 90º++ angle.

          Perhaps I missed something (I will check again), or this needs a more definable progression option, like a "Spline Interface" inside of it.

          I will try to get a request into the mix, but please send in your needs for the "tool" to "Share Your Idea."
          https://www.maxon.net/en/support-center

          Thanks for considering.

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • MaverickMongoose
            MaverickMongoose last edited by May 8, 2024, 9:50 AM

            No worries, I'll make the request now, thanks though!

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            • Dr. Sassi
              Dr. Sassi last edited by May 8, 2024, 4:17 PM

              Thank you very much, MaverickMongoose,

              Every entry ("Share Your Idea") helps to push new features.

              I made a feature request to extend the "Amount" parameter with a Spline Interface, which should allow for a more adaptive (progressive or softer) effect.

              I hope that helps.

              My best wishes

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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