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    modeling carboard box

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    • N
      network-iron last edited by

      hello everyone.

      I want to make an animation of cardboard box folding and doing a bunch of stuff. I thought i found a decent model, a good looking box. Rigged and everything. But the storyboard has quite a few shots from VERY close. So as you can see the model isnt' detailed enough.

      I looked on cg trader - turbosquid - google?! For other boxes, where the texture on the sides is actual geometry. But no luck so far.
      Does anyone have a suggestion? Is there maybe a site out there that i don't know about?

      Atm I'm thinking of modeling it myself. but how would one go about to recreate this texture that's so typical for cardboard.
      Kind regards

      Screenshot 2024-05-17 170034.png Screenshot 2024-05-17 170008.png

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi network-iron,

        Let's start with the detailed Model.
        Here is a little example of how I would handle the detail shots.

        CV4_2024_drs_24_MGcw_01.c4d

        Screenshot 2024-05-18 at 11.29.16 AM.jpg

        From that Model, you can render the wave "texture" for the shots with less detail required. If not differentiable, I prefer Texture, Bump/Displacement, and geometry for the very detailed shots only.

        As the saying goes, get your money (time investment) on the screen; if it is not visible, don't bother with details. 😉

        Of course, a lot is possible if you use Multi Instances or RS Proxies.
        I have not seen the storyboard, which would help develop a strategy. Developing an option for all thinkable cases would require more time and may produce too much that will never be used. I guess that is you idea already.

        Once the audience has seen the details, then – for the not-so-detailed shots, a little resemblance is often enough to "sell" the shots with less detailed attention. Once a detail is understood, the audience often relies on memory.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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