Toon Shader - How to draw outline around patches on the Base Tonemap
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Hey there
I have a Toon Shader with a Base Tonemap driven by a Noise which give me stains on the surface. Now I'd like to draw a line (contour) around the stains.
I tried to play with the threshold of the contour .without success.Any hint how I could achieve it. What is driving the Contour? Is ist Geometry? so Only edges?
See attached scene
Thank you
erwin -
Hi erwin,
I'm not aware that there is a specific parameter that would support this. At least the manual confirms my level of knowledge here
However, please look here to see if that could work for your project.
CV4_2024_drs_24_RSct_01.c4d
(Ramp - Base Tonemap - Node)I also tried having a second surface and using an Alpha/opacity option to create a Contour "situation," but it is not crisp.
I also explored to displace the surface to produce some information for the Contour, but that was not my liking.All the best
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Good Day Dr. Sassi
Das ist doch der hammer!! That looks great. Will try it asap on my Scene. Think that will do itMeanwhile I also tried with displacement, but that was not working as needed.
Thank you
erwin -
Thanks a lot, erwin, and you're very welcome!
I hope it will work for your project.
Have a nice weekend
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Good Day Dr. Sassi
Thank you again for your help. Find the result here https://chakuew0.artstation.com/projects/qexklN
Have a nice weekend
erwin -
Hi erwin,
Just WOW!
I have explored Anime and Manga for a while now (a massive pile of movies and books are the result of it, just to validate my WOW!)
Based on what I have researched of Japanese Studios in the past years alone, your work is surely on that level.
Thank you so much for sharing your work here. I saw that you even gave me credit—this very nice of you.
I hope you continue to explore and find more of those great results.
Vielen Dank! Thank you very much!
My best wishes
P.S.: As you said on your site, you are looking for your style. Your explorations look great, and yes, what to pick and where to dive deeper into it… It will come!