Issues with FBX Shading (Normals)
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Hello
I'm trying to use a model downloaded from Turbosquid, which was apparently created in Blender.
When I bring in the 3d object into C4d I get some strange artifacts in the viewport and on render.Its almost as if the edges had some kind of toon shading applied. I tried adding phong shaders, but it doesn't seem to work.This is what I see in the viewport
https://www.dropbox.com/scl/fi/xsv6irvyinkgrgv3612d3/Cinema_4D_19VVY2T82U.png?rlkey=cyfobfygbbtnd0c07uyb4yvo5&dl=0And this is what it should look like
https://www.dropbox.com/scl/fi/e6p2nr81sd60aomlmrt3v/chrome_R8H0MzL4WQ.png?rlkey=2mrxzp5n6d71vp0craubc1yqm&dl=0I'd prefer not to learn Blender to render this
Thanks for any pointers on how to get a clear render on this..
Thanks! -
Hi AlexC,
The Scene Scale is too small to get precise readings for the normal direction. The point distance is as small as 0.0001
Do the following after loading:
Attribute Manager> Mode> Scene> Scale:
That scales it up by ten.
Things should look "normal" for the Normals.
Eventually, click inside the Phong Tag on the Button: Create Normal Tag.Now do the opposite for the scene scale to get the needed scale back, or stay in the ten times larger space (suggested, if possible)
Here is a single piece of it based on the procedure
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240630_CV4_2024_drs_24_TXnd_01.c4d.zipI think that this model is way over the top, in terms of resolution. But if one likes to go very close…
If the textures are easy to re-apply, I would go with the Remesh Generator, and 25%.More about Normals:
https://help.maxon.net/c4d/2024/en-us/Default.htm#html/Normal_Editing_Manager.htmlI would delete the model URLs, as Turbosquid has perhaps ideas about sharing. Thank you for considering it.
All the best
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Ah yes! Amazing, thank you Sassi!
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You're very welcome, AlexC.,
My best wishes for the project.