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    Scaling up clones with effector and have them collide

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    • J
      jakob-wagner last edited by

      Hi

      I have a super simple test setup. I have a linear cloner and an effector with a linear falloff. The effector scales the clones up. The cloner have the rigid body tag, so the clones should be dynamic. There are no gravity in the scene.
      My plan was that as they scaled up, they would collide with each other, and push each other apart. My actual setup have objects of many different shapes, so I can't simply use the push apart effector.

      This must be possible, what am I missing?
      test grow and collide.c4d

      Thanks,
      Jakob Wagner

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Jakob Wagner,

        Thank you very much for the file!

        With -1 nothing is there to evaluate. Try Plain Effector > Scale -0.99

        Is this working for you?

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        J 1 Reply Last reply Reply Quote
        • J
          jakob-wagner @Dr. Sassi last edited by

          @Dr-Sassi Thank you. Yes, that'll work.

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thanks for the reply, Jakob Wagner.

            My best wishes for your project.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
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