Scaling up clones with effector and have them collide
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Hi
I have a super simple test setup. I have a linear cloner and an effector with a linear falloff. The effector scales the clones up. The cloner have the rigid body tag, so the clones should be dynamic. There are no gravity in the scene.
My plan was that as they scaled up, they would collide with each other, and push each other apart. My actual setup have objects of many different shapes, so I can't simply use the push apart effector.This must be possible, what am I missing?
test grow and collide.c4dThanks,
Jakob Wagner -
Hi Jakob Wagner,
Thank you very much for the file!
With -1 nothing is there to evaluate. Try Plain Effector > Scale -0.99
Is this working for you?
All the best
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@Dr-Sassi Thank you. Yes, that'll work.
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Thanks for the reply, Jakob Wagner.
My best wishes for your project.