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Scaling up clones with effector and have them collide

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  • J
    jakob-wagner last edited by Sep 16, 2024, 6:20 PM

    Hi

    I have a super simple test setup. I have a linear cloner and an effector with a linear falloff. The effector scales the clones up. The cloner have the rigid body tag, so the clones should be dynamic. There are no gravity in the scene.
    My plan was that as they scaled up, they would collide with each other, and push each other apart. My actual setup have objects of many different shapes, so I can't simply use the push apart effector.

    This must be possible, what am I missing?
    test grow and collide.c4d

    Thanks,
    Jakob Wagner

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Sep 16, 2024, 8:45 PM Sep 16, 2024, 8:44 PM

      Hi Jakob Wagner,

      Thank you very much for the file!

      With -1 nothing is there to evaluate. Try Plain Effector > Scale -0.99

      Is this working for you?

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      J 1 Reply Last reply Sep 17, 2024, 8:04 AM Reply Quote
      • J
        jakob-wagner @Dr. Sassi last edited by Sep 17, 2024, 8:04 AM

        @Dr-Sassi Thank you. Yes, that'll work.

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        • Dr. Sassi
          Dr. Sassi last edited by Sep 17, 2024, 5:15 PM

          Thanks for the reply, Jakob Wagner.

          My best wishes for your project.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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