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Pivot point with Fracture Object

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  • Pitchi
    Pitchi last edited by Oct 8, 2024, 10:53 AM

    Hi ! 🙂
    When i using a Fracture Object with the mode "Explode Segments", if i add a Random effector with scale parameters, the pivots is on the middle of each segments. Can i set the pivot down of each segment for example?
    fracture obj.c4d

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Oct 8, 2024, 6:14 PM Oct 8, 2024, 6:14 PM

      Hi Pitchi,

      Thank you very much for the file!
      I'm not aware of an option that allows for that. Even the Capsule Geometry Axis is not helping here.

      For cases like this, I use a little trick and extend the object to have the center from the start on "floor level". Then, I use a material that hides those extra parts.

      Please have a look here
      CV4_2025_drs_24_MGfa_01.c4d

      I have changed the Random parameters, Min/Max, and Absolute Scale.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Pitchi
        Pitchi last edited by Oct 9, 2024, 1:04 PM

        Hi !
        Thanks you for the reply 🙂

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Oct 9, 2024, 4:15 PM Oct 9, 2024, 4:13 PM

          Hi Pitchi,

          You're welcome.

          If the setup only needs to have the change, why not use a PoseMorph, for example:
          CV4_2025_drs_24_MGfa_11.c4d
          If more morphs are needed, this is doable with the PoseMorph.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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