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    Pivot point with Fracture Object

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    • Pitchi
      Pitchi last edited by

      Hi ! 🙂
      When i using a Fracture Object with the mode "Explode Segments", if i add a Random effector with scale parameters, the pivots is on the middle of each segments. Can i set the pivot down of each segment for example?
      fracture obj.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Pitchi,

        Thank you very much for the file!
        I'm not aware of an option that allows for that. Even the Capsule Geometry Axis is not helping here.

        For cases like this, I use a little trick and extend the object to have the center from the start on "floor level". Then, I use a material that hides those extra parts.

        Please have a look here
        CV4_2025_drs_24_MGfa_01.c4d

        I have changed the Random parameters, Min/Max, and Absolute Scale.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Pitchi
          Pitchi last edited by

          Hi !
          Thanks you for the reply 🙂

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Pitchi,

            You're welcome.

            If the setup only needs to have the change, why not use a PoseMorph, for example:
            CV4_2025_drs_24_MGfa_11.c4d
            If more morphs are needed, this is doable with the PoseMorph.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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