Stick Particles to a Particle
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Is it possible to use the Stick Modifier to stick a particle group to another particle group?
For instance: If Group A is emitting large ball like particles, can it bounce on a platform that has tiny particles from Group B on it, and have the Group B particles stick to the Group A particles? The Particles from group A is using a geometry replacement with a Sphere through a Cloner object.
I tried placing the Stick to the B Group particle group. I made the Sphere a polygonal object and the added the Collider tag to the Cloner object. Strange thing is, the Group B particles will stick to the first Group A particle with the Sphere replacement, but not other Group A particles.
stickToParticle.c4dThanks, Dan
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Hi Dan,
Thanks for the file. Here it is back:
https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241008_CV4_2025_drs-24_PAcg_01.zip
I cached the particle group that feeds that Cloner. Set the Sticky values differently and switch things off that would add again while being cached.
Please remember that priorities are important; one is given in the Object Manager, top to bottom, if not adjusted differently via Priority parameters.
Please have a look.
Enjoy
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Thank you, I will take a look at the scene.
Dan
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This post is deleted! -
You're very welcome, Dan.
If there are more questions, please never hesitate to ask, and thanks for opening each question in a single thread. I enjoy that a lot.
My best wishes for your exploration.