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    Lotto Ball - how do I create a texture map?

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    • A
      alcohol-screw last edited by

      I've been searching the net for an answer, with no joy, hoping someone here might be able to help. I need to make a texture map to model a UK lottery ball. I have no idea how this is done, any steer on how to approach this would be appreciated.
      lottery_ball_reference.jpg

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi alcohol-screw,

        Here is a quick example
        Preview
        Screenshot 2024-10-20 at 6.18.13 PM.jpg
        Texture
        42.jpg
        File
        CV4_2025_drs_24_TXls_01.c4d

        Would that work for you?

        I used an Primitive>Platonic>Icosa.
        I made it editable.
        Selected all the UV polygons and used the Command "Max UV".
        Then, I selected the lower point of the UV and moved it to be an equal-sided triangle (roughly). It looks like one triangle, but they are all on top of each other.
        With a Spherify Deformer and SubDivision Surface, I created then a round sphere out of it.
        I used the Object Manager> Object> Current State to Object.

        That is pretty much all. The texture is a placeholder.

        Let me know if you have questions, and I'll be happy to look into it.

        Enjoy your Sunday!

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: just in case you need a sequence of numbers
          https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241020_CV4_2025_drs_24_TXls_99.zip

          Preview_Lotto_01.jpg

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • A
            alcohol-screw @Dr. Sassi last edited by

            @Dr-Sassi Thank you so much, this is just what I needed to understand how to approach this model. Really appreciate the reply and example model and link to the other zip. Thank you.

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            • Dr. Sassi
              Dr. Sassi last edited by

              You're very welcome, alcohol-screw, thanks for the feedback.

              My best wishes for your project!

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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