Lotto Ball - how do I create a texture map?
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I've been searching the net for an answer, with no joy, hoping someone here might be able to help. I need to make a texture map to model a UK lottery ball. I have no idea how this is done, any steer on how to approach this would be appreciated.
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Hi alcohol-screw,
Here is a quick example
Preview
Texture
File
CV4_2025_drs_24_TXls_01.c4dWould that work for you?
I used an Primitive>Platonic>Icosa.
I made it editable.
Selected all the UV polygons and used the Command "Max UV".
Then, I selected the lower point of the UV and moved it to be an equal-sided triangle (roughly). It looks like one triangle, but they are all on top of each other.
With a Spherify Deformer and SubDivision Surface, I created then a round sphere out of it.
I used the Object Manager> Object> Current State to Object.That is pretty much all. The texture is a placeholder.
Let me know if you have questions, and I'll be happy to look into it.
Enjoy your Sunday!
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P.S.: just in case you need a sequence of numbers
https://projectfiles.maxon.net/Cineversity_Forum_Support/2024_PROJECTS_DRS/20241020_CV4_2025_drs_24_TXls_99.zipCheers
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@Dr-Sassi Thank you so much, this is just what I needed to understand how to approach this model. Really appreciate the reply and example model and link to the other zip. Thank you.
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You're very welcome, alcohol-screw, thanks for the feedback.
My best wishes for your project!