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Contour Shader from left to right

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  • cyrilrueg
    cyrilrueg last edited by Oct 29, 2024, 3:11 PM

    Hello, how can I make the outline appear from left to right, for example with a ramp that is connected to opacity? Thank you

    question-contour-shader.c4d

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Oct 29, 2024, 6:29 PM Oct 29, 2024, 6:29 PM

      Hi cyrilrueg,

      Thanks for the file.

      The Ramp needs some orientation, with a UV map, for example. I used a Flat Projection and Generated UV coordinates in the file below.
      Object Manager> Tags> Generate UVW Coordinates.

      I have plugged the Ramp into the Thickness Modifier and Opacity.

      CV4_2025_drs_24_RSol_01.c4d

      Is that what you need?

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • cyrilrueg
        cyrilrueg last edited by Dr. Sassi Oct 30, 2024, 4:32 PM Oct 30, 2024, 2:53 PM

        Hi Dr. Sassi,

        Thank you for you answer. It helps me yes. Is there a simple way to animate the gradient, with offset for exemple?

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Oct 30, 2024, 4:46 PM Oct 30, 2024, 4:45 PM

          Hi cyrilueg,

          There is no Ramp Offset, AFAIK.

          A simple way would be to use a flat projection and offset this. How does it affect anything else in the object? This needs to be explored in the target scene.
          CV4_2025_drs_24_RSol_21.c4d
          (Press play while the RS Render view is active.)
          .
          The Gradients of the Ramp can be animated with the Color Knot, which is rather laborious.

          More complex would be using Pose Morph and animating the UV, which also needs to be seen in how it will affect other parts.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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