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Locking Camera to Take

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  • F
    Frischvergiftung last edited by Nov 14, 2024, 4:57 PM

    Hi!

    Example:

    I have multiple cams in a scene and tell "TakeA" to use "CameraA".

    I then highlight the take, so that i can work within that take... Once i leave the camera though because i need another viewing angle, or switch to another camera, i need to tell TakeA again to use CamerA and not the other one that i switched to.
    Can i not lock CamA to TakeA? This is really confusing.

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Nov 14, 2024, 6:42 PM Nov 14, 2024, 6:41 PM

      Hi Frischvergiftung,

      You wrote highlight, which is the way to work on the Take, but to choose the Take, the little Square Icon on the left is the one to activate the Take.

      CV4_2025_drs_24_TAlc_01.c4d

      login-to-view

      Is this helping?

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • F
        Frischvergiftung last edited by Nov 15, 2024, 12:57 PM

        Hi Dr. Sassi, yes i meant exctly that, choosing the take. So to stick with your scenen, once you chose "New Take.1" you jump right into "RS Camera.1". But once you leave that cam via the object manger, (by unclicking the selection icon to the right of the CAM name ) the selected Cam in tehh Take also changes. i wish the only way to change a Takes Cam was to selct it there, not by changing CAMS in the Object manager. I just thought maybe someone knows a way to lock that selection in the Take. But maybe i just need to take care and think of that special thing 🙂

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Nov 15, 2024, 5:24 PM Nov 15, 2024, 5:20 PM

          Hi Frischvergiftung,

          This is the idea that you make changes, and they become part of the Take then. But I get what you like to have. Thanks for your reply.

          Given that the request works like an exception for the Camera per Take, you might have to pick between these two ideas to workaround the "normal" use:

          The first introduces a Parent take, which should not be used after setting up. This parent holds the Camera wanted. The Child object, the one to use for this Take, inherits the Camera. Even if it changes in the scene, if it is newly selected (after any other take was active), it restores the camera selection that it inherits from the parent.
          CV4_2025_drs_24_TAlc_02.c4d

          The second one doesn't even allow overwriting of the Camera, only after turning off the Stage object, as the Take has stored the state in the Take itself about the Stage Object.
          CV4_2025_drs_24_TAlc_03.c4d

          For any other idea, you might need to go to the "Share Your Idea" here
          https://www.maxon.net/en/support-center

          If there is something that I missed, please let me know.

          Enjoy your weekend

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • F
            Frischvergiftung last edited by Nov 18, 2024, 11:08 AM

            Hey,
            super, these are two very good ideas to lock the cams to the take, thank you! I guess i will go with the second one as it doesn't clutter up the take manager so much.
            Thank you!!

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            • Dr. Sassi
              Dr. Sassi last edited by Nov 18, 2024, 4:01 PM

              You're very welcome, Frischvergiftung.

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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