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    Cache rigid body within c4d 2025

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    • S
      shtl last edited by

      Hello
      Very simple mographed spheres along a spline with animated offset. Rigid body so they don't intersect; Some simple colliders. Ultra basic. . BUT ! Need to render on an extrnal farm. I don't understand how the new cache system is supoosed to work. If I cache internal, then playback within c4d or render a playblast (viewport rendeirng), nothing occurs as it should.
      If I cache to alembic, same issue. If I cache mograph cloners, it dosn't use the rigid body cache…

      Noticed that if I re-import the .abc files all the sphere moves correctly. But without texture, for 1000 object I won't have time and courage to re-assign them.

      Question is : would you have link to a serious tutorial, or any tips to use the "new" cache system please ?

      Hope someone passes around 🙂

      Cheers !

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      • S
        shtl last edited by

        OK.
        My bad :
        Do not run simulation with instances inside cloner (even regular instances)
        DO not cache Mograph Cloner, as the Mograph cache doesn't work, at least here (switches material/object from a frame to another)
        Bake external / alembic on a new clear folder
        The Alembic wont keep materials so we cannot re-import the alembic file (for like tweaking one "particle) like we used to.

        Hope this help someone else…

        Keeping on it a bit and switching back to r18 if cannot do it within 2025…

        Cheers

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        • Dr. Sassi
          Dr. Sassi last edited by

          Hi shtl,

          Yes, Alembic is always a good idea to explore.

          Please check with tech support; there seems to be something off, or I can't see the forest for the trees.

          https://www.maxon.net/en/support-center

          Fingers crossed that helps.

          My best wishes

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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