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Texturing a thicken object

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  • Radiometric
    Radiometric last edited by Jan 22, 2025, 1:34 PM

    Hello!

    How can i texture different parts of a thicken object?
    In particular the front, back and thick parts of the object?
    I want to animate a book/folder.

    the setup of the folder-cover is a plane, which i put it into
    a thicken object.

    Thanks.

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Jan 22, 2025, 6:10 PM Jan 22, 2025, 6:09 PM

      Hi Radiometric,

      In the Thicken Generator Object, you find default Selections.
      đź”’ Log in to view

      These can be activated and used in the Material Tag, which allows three materials to be worked on.
      CV4_2025_drs_25_RStt_01.c4d
      Activate the Render

      https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OSOLIDIFYGENERATOR-ID_SOLIDIFYGENERATOR_SELECTION_POLYGONS.html#SOLIDIFYGENERATOR_SELECTION_POLYGON_BOUNDARY

      Let me know if that works for you.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Radiometric
        Radiometric last edited by Jan 29, 2025, 4:03 PM

        Thanks for your answer. I know about these selections in the Thicken generator, but I also included a Bevel deformer. I should have mentioned this in the first place—sorry. I watched a tutorial about capsules and the possibility of selecting only the beveled part. I think I can go this way

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        • Dr. Sassi
          Dr. Sassi last edited by Jan 29, 2025, 6:08 PM

          Thanks for the reply. Radiometric,

          Yes, the invert initial selection; now we can do it also via capsules/nodes. For anyone not knowing this technique:
          https://www.youtube.com/live/Cq0KNkO10Dg?t=579&si=83Zq8hQ7rdLsDJ22

          Enjoy your project

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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