Maxon Moves...but Inside Cinema 4D???
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I've got a weird, but terribly relevant (for me) question:
Is there any method to create a fully-baked, ultra-low poly iteration of an existing materialized object, inside Cinema 4D?
If they "Moves" phone app can generate a not-so-terrible copy of a real-world object; shouldn't be even easier to do the same, right inside C4D?
I realize, there are numerous ways to bake objects, remesh objects, etc. But I don't know of a single way to just do everything, in one single action. My final goal, is to convert (relatively) dense client products, into ultra-efficient glTF files.In any event, I was curious whether I've been overlooking something.
Thank you.
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Hi entry-newspaper,
Typically, the question is in the other direction: how to clean up a 3D scan and make it production-ready, which is more of a ZBrush theme.
You say you know numerous ways to bake an object, but you don't provide a full list, which is difficult to answer. All in a single step that is not offered. Sorry.
Cheers
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Hey, thanks. Sorry, for being a little vague. What I meant by "know" is more along the lines of being aware that selected objects can be baked, or materials can be baked.
I guess I'm just looking for something more turnkey, which can take a more complex, multi-part and multi-textured object, and spit-out a single object and single texture - in one click. Fantasy world stuff, I guess. -
Hi entry-newspaper.
To be clear, I take every word of your opinion seriously regarding this theme. I do not see it as a fantasy but as a practical vision.
Yes, it bugs the hell out of me to write replies that there is no solution to my knowledge.
Of course, there is, but if it is a solution, it may be a question of quality and how much one can enjoy a good mesh flow.
How that might work in the future: Perhaps converted into a high-density mesh, moved the Texture to an RGB Vertex color, then thrown into a Volume workflow with a Remesh as output, and the Vertext map transferred to the new mesh, Backed, and meshed to lower density, via VAMP UV mapped. They all were in a capsule, and the MovesByMaxon result was dragged underneath in one step. That will not fly today, but as long as people write "Share Your Ideas" to
https://www.maxon.net/en/support-center.
Is that what a client could do with a push of a button? Sure!I hope we will get this one day, and perhaps it will be written in faster code than my Frankenstein Capsule from above.