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    Maxon Moves...but Inside Cinema 4D???

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    • E
      entry-newspaper last edited by

      I've got a weird, but terribly relevant (for me) question:
      Is there any method to create a fully-baked, ultra-low poly iteration of an existing materialized object, inside Cinema 4D?
      If they "Moves" phone app can generate a not-so-terrible copy of a real-world object; shouldn't be even easier to do the same, right inside C4D?
      I realize, there are numerous ways to bake objects, remesh objects, etc. But I don't know of a single way to just do everything, in one single action. My final goal, is to convert (relatively) dense client products, into ultra-efficient glTF files.

      In any event, I was curious whether I've been overlooking something.

      Thank you.

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi entry-newspaper,

        Typically, the question is in the other direction: how to clean up a 3D scan and make it production-ready, which is more of a ZBrush theme.

        You say you know numerous ways to bake an object, but you don't provide a full list, which is difficult to answer. All in a single step that is not offered. Sorry.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • E
          entry-newspaper last edited by

          Hey, thanks. Sorry, for being a little vague. What I meant by "know" is more along the lines of being aware that selected objects can be baked, or materials can be baked.
          I guess I'm just looking for something more turnkey, which can take a more complex, multi-part and multi-textured object, and spit-out a single object and single texture - in one click. Fantasy world stuff, I guess. 😉

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          • Dr. Sassi
            Dr. Sassi last edited by

            Hi entry-newspaper.

            To be clear, I take every word of your opinion seriously regarding this theme. I do not see it as a fantasy but as a practical vision.

            Yes, it bugs the hell out of me to write replies that there is no solution to my knowledge. 😉 Of course, there is, but if it is a solution, it may be a question of quality and how much one can enjoy a good mesh flow.

            How that might work in the future: Perhaps converted into a high-density mesh, moved the Texture to an RGB Vertex color, then thrown into a Volume workflow with a Remesh as output, and the Vertext map transferred to the new mesh, Backed, and meshed to lower density, via VAMP UV mapped. They all were in a capsule, and the MovesByMaxon result was dragged underneath in one step. That will not fly today, but as long as people write "Share Your Ideas" to
            https://www.maxon.net/en/support-center.
            Is that what a client could do with a push of a button? Sure!

            I hope we will get this one day, and perhaps it will be written in faster code than my Frankenstein Capsule from above.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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