Low Poly clone driving high poly for simulation
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I saw a technique some time ago where you could use low poly objects in a cloner that were in a simulation (in this case, just dropping into a box) but the high poly version would be actually rendered. The low poly version was just used to speed up the simulation.
I've Googled around but came up short. Can you show me please ?)
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Hi smckenzie,
Typically this is done with a Mesh Deformer (some called it Cage Deformer). The low-resolution object provides a simplified result, which is then transferred (deformed) to a higher-resolution model.
Another way is shown here:
https://www.youtube.com/live/JvncJjTion8?feature=shared&t=1703Optimizing the the shape of the colliding "geometry", might also help:
https://cineversity.forums.maxon.net/post/6788Is this something that would work for you?
All the best