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simulation issue

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  • Dutchbird
    Dutchbird last edited by Dutchbird Mar 31, 2025, 6:27 AM Mar 31, 2025, 6:21 AM

    I Made a model of packages on a hook but when I start the simulation all the packages go tto far.
    See my attached model.

    https://app.box.com/s/2zaj6q5uhwpj4p1ghtqh2ik7rgwvalpm

    Cinema4D user since R8

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    • Dr. Sassi
      Dr. Sassi last edited by Mar 31, 2025, 5:21 PM

      Hi Dutchbird,

      Sorry, I'm not familiar with box.com

      For security reasons, I touch only Dropbox, Wetransfer, Google, Apple, or Adobe cloud services, no zip, no rear, etc; the file is as is, and the URL is not shortened while pasted as text into the forum. Sorry for the extra work.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      Dutchbird 1 Reply Last reply Apr 1, 2025, 7:45 AM Reply Quote
      • Dutchbird
        Dutchbird @Dr. Sassi last edited by Apr 1, 2025, 7:45 AM

        @Dr-Sassi Sorry.
        https://www.dropbox.com/scl/fi/nr4rodcltc5euy4mtxvb4/test.c4d?rlkey=ln3cyj09j54oob7qs0qubayn6&dl=0

        Cinema4D user since R8

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Apr 1, 2025, 8:28 PM Apr 1, 2025, 8:28 PM

          Hi Dutchbird,

          Thank you for the extra effort! I got the file!

          I have explored several options, even Connectors.

          Here is my favorite version.
          CV4_2025_drs_25_MOts_11.c4d

          To get the scale correct, the "Scene Scale" was set to 2cm, as I go by the contact area, not the bag size. I increased the iteration values a little bit.

          The collision surface was quite small, so I placed a bigger one as a child, which is set to invisible.
          The Setting of the Collision Shapes is set to triangle for the hook, and Complex for the bag.

          The mass of the bag would be 1.0 way too heavy, like it was filled all the way with water. It is, after all, just a bag, so 0.1 might be a good start.

          I included a stress test (the Sphere); please delete it when you are fine with the setup.

          In the Attribute Manager> Scene> Simulation> Simulation> Draw, you can check on Rigid Body Center and Shape, to see how the Collision Shape works. By the way, leaving it on Auto might work sometimes, but it is typically not advised.

          Cheers

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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