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Collider issue

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  • Dutchbird
    Dutchbird last edited by 21 days ago

    How can I avoid objects going through the wall of my collider object.
    Scene attached.
    test.c4d

    Cinema4D user since R8

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi 21 days ago 21 days ago

      Hi Dutchbird,

      Thanks for the file.

      Simulation scene settings
      • The scene scale was at 100cm
      • The iterations were at default (Simulation scene settings)
      • I lowered the Gravity to -98.1

      The Rigid Body TagCollider tag
      • I increased the Search Radius to 2cm
      • The Collision Shape is set now to Complex

      The Container had some extra polygons inside.
      login-to-view

      The search radius needs to be seen in connection with the speed the object has while considering how often it is checked (iterations)
      To have a higher gravity means (without any other influences) that each second, you add 981 cm per second to the speed. That can exceed the iterations and search radius quickly. All in all, it is a balance to find in the values. I would start with one layer, 8x1x8 instead of 8x30x23, to see how the initial values work, then adjust accordingly.

      CV4_2025_drs_25_SIfl_01.c4d

      I placed a plane below the container to see if there are "escapers", this plane can be deleted.

      Let me know if that works for you

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      Dutchbird 1 Reply Last reply 21 days ago Reply Quote
      • Dutchbird
        Dutchbird @Dr. Sassi last edited by 21 days ago

        @Dr-Sassi thanks again. I’ll check it first thing tomorrow morning.

        Cinema4D user since R8

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        • Dr. Sassi
          Dr. Sassi last edited by 21 days ago

          You're very welcome, Dutchbird.

          Let me know how it goes.

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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