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Redshift Ramp Node - UV mapping issue

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  • A
    atomician last edited by 14 days ago

    Hello there,

    I'm having a problem mapping a simple gradient ramp onto standard cube using default UV maps. I'll run through what I'm doing, would really appreciate help with this!

    Here's the project that I discuss below: Gradient Ramp UV Mapping.c4d

    Step 1: Open a new project with nothing in it, no materials or assets.
    login-to-view

    Step 2: Create a simple redshift material, add a "Ramp" node, connect it to the color input.
    login-to-view

    Step 3: Drag the material onto the cube. Keep the default UV mapping.
    login-to-view

    The result looks like this:
    login-to-view

    However, I would expect the cube to have the gradient showing on all sides, using these very basic default settings. I have played around a lot now with lots of different options. Things I've tried without any success:

    • Using a scalar ramp node instead of ramp. Didn't expect it to work to be fair.
    • Changing material projection to Cubic. No change.
    • Add a triplanar node between ramp and material in node editor.
    • Changing tiling and offset options on material
    • In rendering settings > Redshift > System > Legacy have changed the "Material Processing Mode" and the "Texture Projections" Settings
    • On the Ramp node, changing the "Source" and "Mapping" settings.
    • Watched some gradient tutorials online. One from greyscale gorilla is great, but when I follow it, it doesn't work for me.
    • Making cube editable. Also then tried dragging the UVW map into the Texture Space field on the ramp node.

    What am I missing? It is something completely obvious?

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi 14 days ago 14 days ago

      Hi atomic,

      Thanks for the file.

      There are four options:

      • Have the IPR running.

      • Use the Preferences> Redshift> User Interface> Material Translation
      (Viewport/Export)/ViewBaking (a feature that is so far not documented)

      • Checking the Task Manager if something else is going on, or the Object Profiler

      • If nothing helps, please check with tech support:
      https://www.maxon.net/en/support-center

      Ensure that nothing else is competing for the GPU's resources during your tests.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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