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    emitting particles from mograph selection

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    • E
      erwin-kunz last edited by

      Hey there

      My goal is to emit from a Voroni fracture element.
      To do so I thought using a Mograph Selection Tag. And find some way to change the selection on the go.

      But already at the starting point, I'm stuck. Unfortunately the selection Tag is not accepted as Restriction in an Emitter.

      Any other brilliant idea how I could loop the emission through the different elements.

      Thank you
      erwin

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi erwin,

        The Voronoi Fracture is a Generator, meaning all geometry is produced newly based on the settings. If the shape of a Fracture-clone changes, the number of polygons might change. With it, the ID of the polygons.

        The MoGraph Selection has no idea about the Polygons that a Fracture-clone.

        While one can define that Polygon #2 is the one to output the Particles via Surface Emmitter, each Fracture-Clone starts with ID=0 for its first polygons.

        With all of that, I have shared three setups, building up on the same Voronoi Fracture.

        CV4_2025_drs_25_PAvr_01.c4d

        #1 yellow

        This uses a Connect Object, which creates a unique number for each polygon; however, if the total count changes, the sequence of the Connect-based polygons also changes.

        #2 green
        This uses the idea to inherit the motion of the Voronoi to a Polygon group of the Voronoi Fracture, but based on using the Current State to Object [CSTO] (from the Voronoi Fracture).
        This would require more effort, as the data comes from the Clone/child, meaning it has no knowledge of the generated motion at that point. I leave it as is, no use, or it would need too many steps to make it work.

        #3 red
        The simplest and most stable version, as it takes the motion from the original, a CSTO from the original set up. Any polygon can be selected, and the Surface Emitter has something stable to work with, while the source aligns with the Clone motion.

        I have too little data from you, what your setup is. Perhaps this helps already. If not, please share a c4d file (below 1MB, reduced to the problem, no other objects, etc, in the scene)

        Enjoy your weekend

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • E
          erwin-kunz last edited by

          Dear Dr. Sassi
          Many thanks for your feedback. It seems that I was not clear enough about what I wanted to achieve. But your answer helped me anyway. Ich have no changed my strategy and have a cloner with Spheres which I would like to use as emitter. I would like to be able to control somehow the clone which emits.
          Attached my scene
          [03]Fracture.c4d

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi erwin,

            Thanks for the file.

            Please have a look here:
            CV4_2025_drs_25_MGls_01.c4d

            Screenshot 2025-08-10 at 11.48.10 AM.jpg

            I have simplified the set up as much as possible. There is an Object called "Plane_source," and setting the Selection will create the spheres you need. The Selection is drawn here, but it can be Field-based. Note, a Spline can be a Field, (Radius)

            You might want to have a little bit smaller Targets from the Fracture, dependent on the Liquid radius.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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