Attempting a Lanyard Animation
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I'm attempting to make this lanyard model dynamic. I'd like it to be able to blow in the wind and fall on the ground naturally. Preferably badge first.
Can I get some guidance on how to efficiently achieve this? There seems to be multiple approaches to this problem and its getting confusing.[Lanyard_2.c4d] error
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Hi ASeifried,
The file shows an error and is not availalbe.
The c4D format can be directly attached to the forum (<1MB). Cloud services are limited for security reasons to Dropbox, Wetransfer, Google, Apple, and Adobe. Upload the file to them, uncompressed, and share here the full URL, no HTML wrapper, etc.
Thank you.
Here is a quick sketch, and cached, as discussion starter:
https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250912_CV4_2026_drs_25_SIrd_01.zip
I'm happy to look into your file.
Cheers
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HI Dr. Sassi,
Thanks for getting back with me and for the sketch upload. I'm looking forward to checking it out once I return to the office.
In the meantime, here's the link to my file. Please let me know if this works.
https://drive.google.com/file/d/184tlIKT0M_7zCM4qS37Jpm5ooF_32tia/view?usp=sharing
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Hi ASeifried,
Access request send.
Cheers -
@Dr-Sassi You should have permission to access the file as an editor now.
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Hi ASeifried,
You mixed Bulled and Simulation dynamics. That will not work.
I got your file, but after hours, so far, I can't find a simple solution. It is easy to think it is just a Lanyard, but the complexity might be beyond what the system can solve easily. Your setup has a badge that is on a hook, with a rotational connection, while freely moving in a short fabric loop, that is then connected to a "Lock" and then connected to a longer Lanyard. Each part pulls on the other, except for the start and end of the chain; each follows its own dynamic, while being pulled on from two sides with multiple axes of motion.
I will explore some workarounds now.
Cheers