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    Rope (Spline Dynamics) problem in new C4D releases

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    • Delphis
      Delphis last edited by

      Hello,
      I got to prerender (new logos/textures, etc.) some scenes I worked on earlier this year.
      When rendering, I noticed that Spline Dynamics does not work in newer versions of C4D.
      Here is the info screengrab of the last version os the scene that worked/rendered OK:

      version.jpg

      Luckily, I have the 2024 version installed and a simplified scene (I deleted all from the scene except one of the problematic characters), and here Spline Dynamics works OK.

      Here is the simplified scene for inspection of the problem:

      TENTICLES.c4d

      Notice the teniticles movement, they are dynamic in 2024 and rigid in newer versions of C4D:
      Tentacles_1.jpg

      Here is the video preview of how character tentacles should move:

      https://youtu.be/0gE5SDUVC34

      Any idea how to make it work in newer versions of C4D?
      Thank you.

      Best regards,

      ZG

      Zeljko Grgic
      www.delphis.hr

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        EDIT: The problem is solved with Tech Support's answer to ZG. It was a problem in the previous version [2025.1], and it is gone in 205.2+ and 2026. Adjust the Resthold sliders accordingly /edit

        Hi ZG,

        Thanks for the file. I have loaded the file in 2024 to see the effect.

        In 2025, the Robe has completely changed. Call up a new Rope tag and compare. It is a complete updated functionality.

        I have checked the usual suspect data channels if that was mentioned somewhere, I can't find an entry.

        The same result as in 2025 is given in 2026. I have no idea how to replicate your result exactly from 2024.

        You asked for an alternative: I explored the use of Joints and IK, set to Dynamic, but it might come close, but not a match.
        Example sketch:
        CV4_2026_drs_25_CAjd_01.c4d
        Screenshot 2025-10-09 at 2.03.15 PM.jpg

        Since I believe that is an issue based on code, and it needs the attention of the developers, to decide if the 2024 features should be possible in 2026, for example, I suggest opening a ticket with support to get at least a second opinion, just in case I missed something.
        https://www.maxon.net/en/support-center

        Thanks for doing that, and sorry for the trouble.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: ZG, FYI - I filled a report.

          I explored this a little bit farther. The Rope Tag with these options was last time native in before v2023. The App 2023 has already a new Rope tag, same icon, but the options are very different. Interestingly enough, it doesn't work before or after 2024.

          Anyway, here is a refined Joint Dynamic version
          CV4_2026_drs_25_CAjd_11.c4d

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            P.S.2: Here is a simulation-based alternative.
            This technique utilizes the Connector (the same object) to create the effect.
            CV4_2026_drs_25_SIcs_01.c4d
            .

            A different way can be created with this Quick Tip:
            https://youtu.be/JwjDc8zIlN0?si=JkTYhXRfqv9idMMS
            Here, the Poles Per Point have a much higher variation regarding adjustments.
            CV4_2026_drs_25_SIcs_11.c4d
            .

            Of course, in the end, the result counts, and the example should help you find the best option for you.

            Enjoy!

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • Delphis
              Delphis last edited by

              Thank you, Dr. Sassi.
              I had no time to investigate since there was a deadline to pre-render the scene, so I used C4D 2024 to render it as it was.
              The rig was made 2-3 years ago by another person, so I had no idea how to fix it.
              Anyway, I got the answers from the devs on how to fix it:

              "We fixed that the "Rest Hold" does not work in <=2025.1.
              It just does nothing and was always like 0.0.
              With that fixed the rest hold actually holds and 0.5 is a lot.
              Lowing that to 0.0 will give the old result that you previoulsy got with it being broken."

              Zeljko Grgic
              www.delphis.hr

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Thank you very much, Z.G.,

                I'm glad the Tech Support cleared that up, and thank you for sharing.
                I checked it in 2026.0 and the previous version of Rope works as before.

                For anyone interested, I have set up the project file, to get similar results with the new Rope Tag:
                CV4_2026_drs_25_SIcs_21.c4d
                Since the effect should be stronger on the end of the Spline the Formula is
                id/count
                The Vertex Tag goes into Mix Animation> Force.

                Have a great day.

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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