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    Rope (Spline Dynamics) problem in new C4D releases

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    • Delphis
      Delphis last edited by

      Hello,
      I got to prerender (new logos/textures, etc.) some scenes I worked on earlier this year.
      When rendering, I noticed that Spline Dynamics does not work in newer versions of C4D.
      Here is the info screengrab of the last version os the scene that worked/rendered OK:

      version.jpg

      Luckily, I have the 2024 version installed and a simplified scene (I deleted all from the scene except one of the problematic characters), and here Spline Dynamics works OK.

      Here is the simplified scene for inspection of the problem:

      TENTICLES.c4d

      Notice the teniticles movement, they are dynamic in 2024 and rigid in newer versions of C4D:
      Tentacles_1.jpg

      Here is the video preview of how character tentacles should move:

      https://youtu.be/0gE5SDUVC34

      Any idea how to make it work in newer versions of C4D?
      Thank you.

      Best regards,

      ZG

      Zeljko Grgic
      www.delphis.hr

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        EDIT: The problem is solved with Tech Support's answer to ZG. It was a problem in the previous version [2025.1], and it is gone in 205.2+ and 2026. Adjust the Resthold sliders accordingly /edit

        Hi ZG,

        Thanks for the file. I have loaded the file in 2024 to see the effect.

        In 2025, the Robe has completely changed. Call up a new Rope tag and compare. It is a complete updated functionality.

        I have checked the usual suspect data channels if that was mentioned somewhere, I can't find an entry.

        The same result as in 2025 is given in 2026. I have no idea how to replicate your result exactly from 2024.

        You asked for an alternative: I explored the use of Joints and IK, set to Dynamic, but it might come close, but not a match.
        Example sketch:
        CV4_2026_drs_25_CAjd_01.c4d
        Screenshot 2025-10-09 at 2.03.15 PM.jpg

        Since I believe that is an issue based on code, and it needs the attention of the developers, to decide if the 2024 features should be possible in 2026, for example, I suggest opening a ticket with support to get at least a second opinion, just in case I missed something.
        https://www.maxon.net/en/support-center

        Thanks for doing that, and sorry for the trouble.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: ZG, FYI - I filled a report.

          I explored this a little bit farther. The Rope Tag with these options was last time native in before v2023. The App 2023 has already a new Rope tag, same icon, but the options are very different. Interestingly enough, it doesn't work before or after 2024.

          Anyway, here is a refined Joint Dynamic version
          CV4_2026_drs_25_CAjd_11.c4d

          Dr. Sassi Sassmannshausen Ph.D.
          Cinema 4D mentor since 2004
          Member of VES, DCS.

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            P.S.2: Here is a simulation-based alternative.
            This technique utilizes the Connector (the same object) to create the effect.
            CV4_2026_drs_25_SIcs_01.c4d
            .

            A different way can be created with this Quick Tip:
            https://youtu.be/JwjDc8zIlN0?si=JkTYhXRfqv9idMMS
            Here, the Poles Per Point have a much higher variation regarding adjustments.
            CV4_2026_drs_25_SIcs_11.c4d
            .

            Of course, in the end, the result counts, and the example should help you find the best option for you.

            Enjoy!

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.

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            • Delphis
              Delphis last edited by

              Thank you, Dr. Sassi.
              I had no time to investigate since there was a deadline to pre-render the scene, so I used C4D 2024 to render it as it was.
              The rig was made 2-3 years ago by another person, so I had no idea how to fix it.
              Anyway, I got the answers from the devs on how to fix it:

              "We fixed that the "Rest Hold" does not work in <=2025.1.
              It just does nothing and was always like 0.0.
              With that fixed the rest hold actually holds and 0.5 is a lot.
              Lowing that to 0.0 will give the old result that you previoulsy got with it being broken."

              Zeljko Grgic
              www.delphis.hr

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Thank you very much, Z.G.,

                I'm glad the Tech Support cleared that up, and thank you for sharing.
                I checked it in 2026.0 and the previous version of Rope works as before.

                For anyone interested, I have set up the project file, to get similar results with the new Rope Tag:
                CV4_2026_drs_25_SIcs_21.c4d
                Since the effect should be stronger on the end of the Spline the Formula is
                id/count
                The Vertex Tag goes into Mix Animation> Force.

                Have a great day.

                Dr. Sassi Sassmannshausen Ph.D.
                Cinema 4D mentor since 2004
                Member of VES, DCS.

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