CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Speed up Spline IK process

    Question & Answers
    2
    16
    83
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dr. Sassi
      Dr. Sassi last edited by

      Hi Pitchi,

      Thanks for the YT link,

      You are aware of this setup, correct (?) - but just in case:
      https://cineversity.maxon.net/en/series/face-rig-tutorial?tutorial=face-rig-tutorial-introduction

      If you have a file, I'm limited to open Dropbox, WeTransfer, Google, Adobe, or Apple cloud services for security reasons. Sorry.
      If that is no trouble, please use those. I'm happy to take a look at those.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        P.S.: I was too curious, so I used my private account to download it (since it is a new Mac, and has its own router, for now I can take a risk…), your rig is impressive.
        Thanks for sharing, and I will think about it.

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi Pitchi,

          Here is a "One Minute" workflow. I used 12 joints for this, but it works with any number, dependent on how you need it.

          https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_CLIPS_DRS/20251225_SplineJoints.mp4

          At the moment, I can't think of anything faster. Well, if you have a similar number of joints, then the joint production can be just to copy the group with the Align to Spline already attached. Then, with some routine, it is half the time.

          Of course, the handles need some attention, the Joint used for this should be not weighted/bind.
          CV4_2026_DRS_25_CAsj_01_.c4d

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          1 Reply Last reply Reply Quote
          • Pitchi
            Pitchi last edited by

            Nice thanks you πŸ™‚ yes i tried the face rig tutorial introduction but i can't do exactly what i want. I tried something else; in the IK spline tag, I can link the size of a null to the length of the tangent of a point on the spline. I think I'll create a setup with the spline, joints, and nulls, which I'll then duplicate and place on the character.

            video link : https://wetransfer.com/downloads/1f5879cfef13990556c146a3b11a22ea20251226105108/1583f6?t_exp=1767005468&t_lsid=fedd0751-1e46-4996-bda5-0e13466adbf7&t_network=link&t_rid=ZW1haWx8YWRyb2l0fGIzNzkzZDA2LTJjNzAtNGM5NS1hYzk4LWM5NDFjNjZjYWM2Yw==&t_s=download_link&t_ts=1766746281

            1 Reply Last reply Reply Quote
            • Pitchi
              Pitchi last edited by

              I think I've found a fairly simple and quick setup to implement on a character.
              video link : https://we.tl/t-NHA42iH0PP

              SETUP_IK_SPLINE.c4d

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Thank you very much, Pitchi, for the files and clips!

                I took your file and placed some ideas into it, since your request was to speed up things.

                The key was to keep the Joint objects out of the Hierarchy; otherwise, any scale on one would affect the object below.
                I find no problems using just one Joint object to run the Spline IK. (Not a big time saver…)
                Instead of setting up the User Data, you could "wire" the Null object Shape size to the handles, which allows you to get more visual feedback.
                CV4_2026_drs_25_CAsi.c4d
                Let me know if there is anything else you would like to explore.

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • Pitchi
                  Pitchi last edited by

                  good πŸ™‚ thanks you, yes it's good for me, i found a good way to place quickly the IK spline on face

                  thanks you !

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Thank you, Pitchi, for the reply. πŸ™‚

                    In summary, this sounds like an interesting exploration, and I hope you have some time after the project is finished to share your impression, or if you can, the results (if it is public).

                    "P.S."
                    To complete this thread, I have explored the Spline Deformer with a Multi-Segment Spline. The option to reset it (Like with the Freeze option) is not given, and we need a solution, perhaps via XPresso. Also, the fine weighting for the face might be relatively hard to achieve, if not impossible. Since this could be a suggestion at one point, I wanted to share it.
                    CV4_2026_drs_25_CAsd_01.c4d
                    How it could be animated
                    CV4_2026_drs_25_CAsd_02.c4d
                    However, Character Animation might always include several influences, so this is just a brainstorming for now.

                    My best wishes for your project

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • Pitchi
                      Pitchi last edited by

                      Nice we can have good result with the Spline deformer πŸ™‚ It's a shame we can't multiple Deformer Splines on an object and use fields on them.

                      1 Reply Last reply Reply Quote
                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        Hi Pitchi,

                        It is kind of possible, but it takes a short detour.

                        Example
                        CV4_2026_drs_25_CAsd_11.c4d

                        The key is to keep the point amount the same, e.g., not Adaptive (Across all elements, including MoSpline)
                        I think it is time to wrap this into a feature request. πŸ™‚

                        Cheers

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

                        1 Reply Last reply Reply Quote
                        • First post
                          Last post