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    Maxon Noise Displacement Skipping Frames

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    • A
      appointment-insect last edited by

      I am working with an animated displacement, powered by maxon noise, that washes across my model via a vertex map field. The noise is animated. But for some reason, certain frames simply show no displacement, as if it was turned off for a frame, and then is back the next frame. I have placed a project file, a screenshot which listed the 10 or so frames I had to re-render individually (which worked fine btw). I also have a series of 3 frames which show what happens. Rendering on Apple M1 Max 64gb Sequoia 15.7.3. C4D 2026.1.2 and RS 2026.2.1.
      I am trying to figure out if I am doing something I shouldn't be.

      Cineversity - Maxon Noise Error Google Drive
      https://drive.google.com/drive/folders/1u89N7XaKtHIPI6wx-UHuPWp_KIX5Tfym?usp=sharing

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi appointment-insect,

        Here is a file with the images 3, 5, 17, 27, 28, 45, 47, 58, 66, 74.
        https://projectfiles.maxon.net/Cineversity_Forum_Support/2026_PROJECTS_DRS/Displacement_20260127.zip
        Please let me know when you get them, so I can take them off the server.

        Rendered on an M1 64GB, Sequioa
        Here as texture
        https://projectfiles.maxon.net/Cineversity_Forum_Support/2026_Clips_DRS/20260127_Football-TEX-Render.mp4

        No idea what it causes, perhaps baking the noise as texture might help. Besides checking with Tech Support, to see if there is something I can't reproduce.
        https://www.maxon.net/en/support-center

        I have reduced the scene and rendered it again. I'll let you know how it goes

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: As promised, the smaller setup, meaning, just one material for the displacement to smooth animation.

          I rendered your scene a few times through, and the problem shows up here and there, randomly.

          Since I believe that getting the simplest setup is typically beneficial, I reduced the materials needed to one, as mentioned above. I could not find a problem. I am also in the Vertex tag that updates automatically, just in case. (Nope, I did not find it to have a problem, just to be safe…)

          Screenshot 2026-01-27 at 9.12.43 PM.jpg

          File
          https://projectfiles.maxon.net/Cineversity_Forum_Support/2026_PROJECTS_DRS/20260127_CV4_2026_drs_26_RSfn_01_c4d.zip

          Preview
          https://projectfiles.maxon.net/Cineversity_Forum_Support/2026_Clips_DRS/20260127_Football_0002_preview.mp4

          Please render it and share your results if all frames are rendering now fine. It works fine here.

          I have not included textures, so please add the file to your project folder.

          Enjoy.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • A
            appointment-insect last edited by

            As always, I thank you for your prompt response. I have downloaded each of the zips to look at, so you may remove from the server. I rendered your updated single-material version. I understand what you mean about using a single material. But my goal is to make a material that is a simple material swapper (with displacement). Is there something wrong with doing it the way I was that makes it randomly miss the noise on frames? Like when I have a priority problem with rigged parts and the rigged parts don't reset. If I return to frame 0 a couple of times, it fixes. The football project will act similarly. Is there some type of priority problem that affects materials? And again, Thank you!

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi appointment-insect,

              You're very welcome.

              Please try this RS-Mix material if that works for your workflow. This is a setup for you.
              CV4_2026_drs_26_RSmm_01.c4d
              In the Attribute Manager, you can add Mat.A, and Mat.B into it, as well a Vertex Tag. The names are not required, I used A and B for clarity.
              Screenshot 2026-01-28 at 11.08.45 AM.jpg

              Priority problems need to be explored separately.
              I'm not aware of what you have explored to solve it. It can be in XPresso, in the sorting of the Object manager, or somewhere else. There are limitations.

              If you want to look at it, please share a file that shows that problem, open a new thread for that, please.

              Given that the file is below 1MB, please upload the C4D file here. (Sorry about the long text…) If larger, for security reasons, please upload uncompressed to either WeTransfer, Google, Dropbox, Apple, or Adobe cloud services. The URL is fully pasted here, no HTML wrapper.

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                P.S.: Please try this if there is any problem showing up with the previous file.
                CV4_2026_drs_26_RSmm_02.c4d

                If I set the System in RS to a lower Bucket Size and move the timelsider randomly and fast, I can recreate the Drop out of one material.

                A few years ago, we had a refresh problem with Fields, and Lionel suggested to animate one field just a tiny bit, forcing a refresh.

                I hope we can pinpoint your problem.

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • A
                  appointment-insect last edited by

                  Thank you again. I have taken your RS Mix material, and added it to my project. Using the RS Mix, I am getting the same drop-out of the displacement in random frames. I have only one field driving the vertex map for the swapping materials. Both of the noise patterns in the galvanized gold are animating.

                  I uploaded the complete project to the folder I shared before. Here is a direct link to the subfolder which has the RS Mix swapper in use.
                  https://drive.google.com/drive/folders/1gopgnSQw0yOK3d0RzFCTklcmL02cf4sT?usp=drive_link

                  Here is a link to the rendered video:
                  https://drive.google.com/file/d/1URCBj9XOleSx6ijH6lVjLh_y1hyx0mQE/view?usp=drive_link

                  And about the priority question, I didn't have a problem with priority to work on, rather, it was just something I recalled about the order of processing that mattered. I wondered if there was such a thing with establishing displacement in RS.

                  Should I try Saul Espinosa over at the Redshift render forums on FB? He may know if it was a quirk in RS rather than C4D.

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi appointment-insect,

                    While Saul surely has an encyclopedia knowledge about many things, including a vast background of RS, I noticed today some dropouts even with the Color Vertex map.

                    Which means, if you have a minute, please send your file to Tech Support. Thanks for considering!
                    https://www.maxon.net/en/support-center

                    I have not found a trigger to produce this deliberately. If you notice a pattern, please share with tech support.

                    Cheers

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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