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    Scene Nodes challenge, peeling paint flakes on wall

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      thomas76 last edited by thomas76

      Hey I am R&D' ing this challenge at the moment.

      "Recreate the peeling pain flakes we see on walls. I need it to be as much detailed as possible."
      (I am not able to attach direct images, even though its tiny. )

      alt text

      I made some good progress just using cloth and vertex maps that control the pins and a low distance setting which makes them curl somewhat. I think to get all the detail it would be much better to have it already in the mesh, not through simulation, as I need a lot more detail

      alt text

      But I was thinking isn't this a really good one for Scene nodes? Something where we can measure the distance from center and curl the edges up? In particular the curled edges are what I am after. and I could paint maps to get variation of fractures in different areas?

      Its normally something I would try to do in H* but I was curious if I could do that now in c4d

      Thank you!

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