Pyro collisions
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Hi Noseman,
Welcome — and thanks for stepping in for Dr Sassi! Looking forward to learning from you and really appreciate you taking the time to help the community here!
I just have a quick question I was hoping you could help with regarding pyro.
I have a pyro flame inside a sphere and I just want it to collide with the inner surface of the sphere so it can swirl around and look cool. I made the sphere a collider and it kind of works. However, no matter what I try (increasing substeps, collision thickness, slowing down particles etc) I can't stop some of the flames from escaping, part of it always goes though.
Any idea what im missing or how to get the collisions to work correctly?
Here's my project file: https://we.tl/t-r1YDAjYNVSJwZAUm
Thanks again and have a great Easter!
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Here's the file again, it expired: https://we.tl/t-m7yeyuVukBqWPvnZ
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Anyone there? Is the forum no longer maintained? If not is there a better place to ask my questions?
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Sorry for the late reply. For some reason I didn't get the notification for your message.
The reason for the escaping pyro comes from 3 places:- your collider "collision side" was set to Front. It needs to be "back"
- The particle didn't have a collider modifier and went through the sphere taking some pyro with them
- Your Collider was too thin (5cm) I made it 30cm
https://www.dropbox.com/scl/fi/mle0n1997tii52dku34gz/problem-Fixed-01A.c4d?rlkey=rxeif6ldr9xq4sv9pdx4qa62n&dl=0
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No worries, thanks for that Noseman! That works like a charm, much appreciated!
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@MaverickMongoose
I'm glad it worked.
Please tag me @noseman next time to ensure (hopefully) that I'll get a notification