Constraint Tag Issues...Need Help Please!
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I have a project where, in simple terms, I need to have a tube impact a sphere, and then have the sphere stick to the tube.
Seems like this should be a simple task with the Constraint Tag - using Clamp.
However, as is almost always the case with that tag, the results are a pain to achieve. Whenever I reset the animation to the first frame, the sphere almost always winds up some improper position.I'm specifically toggling the tag's "Enable" feature off, then on, at the moment of impact. So ahead of that enabling, the sphere should be receiving no effect from the tag, right? But it does.
There must be a sure-fire way to make these kinds of common tasks work 100% with the constrain tag, right?
Help, please!
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@entry-newspaper
can you please share a simplified project and tell me what your expectation is? -
Hey Noseman,
Thank you, and my apologies, I normally would have done so. But I was a bit rushed, and I actually tracked-down one of your excellent quick tip videos, regarding creating quick (Add Transform Constraint) constraints, and that got me thinking that the "transform" option might work better than the "clamp" or "parent" options, I had been fumbling around with.
So I think I'm okay for my current deadline, but I'll circle back soon, with a sample project, to see whether there are more elegant solutions to my problem; as it stands, I'm key-framing a number of parameters ON then OFF, to achieve the effect. -
@entry-newspaper
I'm glad you found a solution!