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    Need Help with Jiggle Deformer

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    • E
      entry-newspaper last edited by

      Greetings!

      I am trying to create a simple (deformer-based) effect, where an object is going to fall into liquid, and create a simple radial ripple. I'm attempting to use the Spline Deformer to create one ripple, and then I'd like to utilize the Jiggle Deformer to create an "echo" of that ripple so that there are many smaller ripples after.

      But anywhere I try and apply the Jiggle, it tells me "Invalid Hierarchy".

      How would I employ that in my simple example scene?

      Also, I'm very much open to any other suggestions as to how to go about making a "simple" water ripple; I'm not tied to the spline deformer route, by any means.

      ThanksJiggle Deformer Issue.c4d

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      • noseman
        noseman last edited by

        This is a false positive not an actual error. This shows up when using the Jiggle with a primitive or generated object... ignore the message. The Jiggle works.

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        • E
          entry-newspaper last edited by

          Okay, thanks! C4D looks to play the occasional joke, I see...
          But, if you happened to crack open my scene, where would you position the deformer?
          I'm not seeing any results, when I add it in various positions.

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          • noseman
            noseman last edited by

            image.png

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            • E
              entry-newspaper last edited by

              Thanks, I'll try that again. Pretty sure I already had, but maybe I need to try adjusting more of the parameters, in order to see the effect.

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              • noseman
                noseman @entry-newspaper last edited by

                @entry-newspaper

                Thanks, I'll try that again. Pretty sure I already had, but maybe I need to try adjusting more of the parameters, in order to see the effect.

                make sure you press play and see it in action. The jiggle requires the animation to play in order to see it

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                • E
                  entry-newspaper last edited by

                  Will do, thanks.

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