Shoot particles from audio driven spline
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Hello
I have a spline that has an audio effector that drives the Y movement of the point. The Spline revisualises the audio wave forms.
I want to emit particles from the peak areas of the Spline (peak points of the audio wave), in a fashion where there is no emission is 0% where the spline points doesn't move at all , and 100% when it is in a defined peak area. The result will help to build a sort of sound ghost made of particles.
I hope it is not vague. I am joining the file and a reference image to show what I mean
Many thankshttps://we.tl/t-dfBFCNREVnnkD1OT
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I'm afraid I'm not sure what you want to do.
You don't want emission at 0% sound and want emission at 100% sound. What happens from 1-99%
Some sort of reference video would be helpful... or a series of still frames to show the progression -
Hello legendary noseman, I think the best expression of what I want to achieve will be "how to control the speed of the particles using audio form that affect the spline deformation in Y ", it is 100 at a certain peak and zero at the horizontal status
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One way is to use a Math Modifier in the Particle Group set to Fields that uses the same Sound Field to Add velocity on the Y Axis
https://www.dropbox.com/scl/fi/mzoawqf2if5mlpwzifbvt/sound_base_ctrl_single-Velocity-Math-01A.c4d?rlkey=1e18dwwdh76jgp84gmyvbpy2e&dl=0
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amazing, many thanks,
I noticed it is still emitting at areas where audio waves are zero though -
I added a Vertex Map on the Spline with a Box Field. I am using that Vertex Map in the Spline Emitter to ONLY emit from the parts of the spline that are outside the Box Field.
https://www.dropbox.com/scl/fi/5cofbyyq73l2qbszk10tj/sound_base_ctrl_single-Velocity-Math-Vertex-01A.c4d?rlkey=7oogulihz5io9s5zpyekdnt9n&dl=0
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Fantastic