Spacing between the instances is not uniform.
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Hi,
I want to clone a cylinder object along a helix, but the spacing between the instances is not uniform.
Is there a good way to distribute clones on any helix so that the distance between each instance stays exactly the same, without any manual adjustments or interaction?
https://imgur.com/a/pc7rxPa
C4D File:
Clone on Helix.c4d -
The "Even" Distribution is correct because it measures the Spline distance between each clone.
Here's one way to do it:
Clone using Linear mode.
Use Spline Effector to place them on a flat Helix
Use a Step Effector to Raise them to the level you want.https://www.dropbox.com/scl/fi/pz7s65lu2tq4m8pk6o8x9/clone-on-helix-Fixed.c4d?rlkey=bmh6dgp5juiuewrqszkk30ds1&dl=0
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Thank you Noseman,
Quick question:I'm trying to get a size gradient on Cloner instance (smaller toward the center) but with zero gaps, each clone touching the next, no overlap. Any clean way to do this in C4D?
Cloned Size.c4d -
Here's a Nodes Distribution that Scales the Clones while making the neighboring clone get closer and closer.
It's not perfect, especially towards the center but for most part it holds up. You can define the clone count, the Y Scale and a Default Color. Also you can tweak the Scale to get them to touch or have some gap...
https://www.dropbox.com/scl/fi/10yahy7iaaf8x86vq4hhs/cloned-size-no-Gap-01A.c4d?rlkey=k89v5tjd0ozggvxeiq42jwypu&dl=0 -
Thank you so much