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    Particle Condition not consistent

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    • D
      danphish last edited by

      I made a scene of firework using:

      • a Basic Emitter to emit the initial shot
      • a Condition based on Age of the particles shot with Inside Range (Lower: 50F, Upper: 90F)
      • a Reproduce Emitter parented to the Condition so when a particle hits that condition it spawns.

      All was working fine until I noticed there were many particles that were not triggering the condition. Why would that be happening?

      I made another condition to increase the radius after 90F Lifetime to see how many weren't adhering to the condition:
      ConditionIssue2.jpg

      It seems like when I reduce the Reproduce Emitter from 60 down to 10, all works fine - they all explode.
      The settings I had on the Reproduce Emitter:
      Count: 60 (or higher)
      Per Particle
      Count Variance: 5
      Kill Source: on
      Continuous: off

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