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    Particle Condition not consistent

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    • danphish
      danphish last edited by danphish

      I made a scene of firework using:

      • a Basic Emitter to emit the initial shot
      • a Condition based on Age of the particles shot with Inside Range (Lower: 50F, Upper: 90F)
      • a Reproduce Emitter parented to the Condition so when a particle hits that condition it spawns.

      All was working fine until I noticed there were many particles that were not triggering the condition. Why would that be happening?

      I made another condition to increase the radius after 90F Lifetime to see how many weren't adhering to the condition:
      ConditionIssue2.jpg

      It seems like when I reduce the Reproduce Emitter from 60 down to 10, all works fine - they all explode.
      The settings I had on the Reproduce Emitter:
      Count: 60 (or higher)
      Per Particle
      Count Variance: 5
      Kill Source: on
      Continuous: off

      SOLVED: See below

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      • noseman
        noseman last edited by

        What is the "Chance" Percentage in your Condition?

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        • danphish
          danphish last edited by

          In the image above, the chance was set to 100%. I had tried it at different values and still works the same (except 0% which results in no Reproducing which makes sense).

          I'm not sure why some are not adhering to condition. My scene is 600 frames long and the longer the scene plays out - the less Reproducing happens.

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          • noseman
            noseman last edited by

            You need to simplify the scene and only leave the necessary elements, and upload somewhere I can download it from ...

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            • danphish
              danphish last edited by

              Thank you!
              https://drive.google.com/file/d/1BIRrYqZWv-YmYvZqiLCkaFTraN_RP73p/view?usp=sharing

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              • noseman
                noseman @danphish last edited by

                @danphish Requested access 🙂

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                • danphish
                  danphish last edited by

                  Sorry, should be good now.

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                  • noseman
                    noseman last edited by noseman

                    You discovered a bug in the "Compactify Threshold" Setting in the Simulation Settings - Particles.
                    Set the Compactify Threshold to 100% and it will work...

                    EDIT: Maxon is already aware and is working to fix this.

                    image.png

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                    • danphish
                      danphish last edited by

                      That's beautiful - perfect. Thank you!

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